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Blades Of Exile Spiderweb Software

Exile
Genre(s)Role-playing video game
Developer(s)Spiderweb Software
Publisher(s)Fantasoft
Creator(s)Jeff Vogel
Platform(s)Windows, Macintosh, Linux (Exile 3)
First releaseExile: Escape from the Pit
January 1995
Latest releaseBlades of Exile
December 1997
  1. Blades Of Exile Download
  2. Kratos Blades Of Exile
  3. Blades Of Exile Spiderweb Software

Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software.[1] They were released as shareware titles for Macintosh and Windows systems. Exile III was also ported to Linux by a third party. There were four games released in the series. All of the games were later revived in the Avernum series. Common to all games in the Exile series are 2D graphics and basic sound. The graphics in the first versions of Exile I and II had simple textures, colours and outlines, which were then replaced in later versions with Exile III's graphics. The games are designed to be non-linear and long in gameplay length.

Spiderweb Software is most notable for the following RPG video games: The Exile trilogy of underground adventures (1995-1997). Blades of Exile, a non-canonical continuation featuring a scenario creation kit. Nethergate, a fantasy game based upon the Roman occupation of Britain (1999). Blades of Exile consists of three short scenarios set after the main trilogy as well as an editor that allows players to create their own scenarios. Source code and artwork was released by Jeff Vogel (Spiderweb Software) under a GPL license in June 2007. Now, with Blades of Exile, the adventures continue. On the surface, rebellion is brewing. In Exile, a new war is tearing the subterranean nation apart. There's plenty of war and strife, and plenty of chances for a band of adventurers to make their fortunes! Blades of Exile is a classic role-playing game originally created by Spiderweb Software. A discussion about our powerful open source game and scenario editor combination, Blades of Exile. Getting Blades Whilst the original game no longer runs on modern systems, since the release of the code under the GNU GPL, the development community has been able to make this archaic code run fine on 32- and 64-bit computers. Description of Blades of Exile Windows 3.x. In 1998, Spiderweb Software publishes Blades of Exile on Windows 3.x. Also published on Mac, this role-playing (rpg) game is abandonware and is set in a fantasy.

  • 2Games

Gameplay[edit]

Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software. They were released as shareware titles for Macintosh and Windows systems. Exile III was also ported to Linux by a third party.

In each game, the player is required to create six characters to form a party of adventurers or may instead use a default party. The characters' general, combat, magic and miscellaneous skills can be customized along with the character names and graphics. From Exile II onward, characters can have their traits and race configured.

The games have three modes including Outdoor Mode, Town Mode and Combat Mode. In Outdoor Mode, the party can enter a town, engage a group of enemies in Combat Mode and rest (if the party has food). In Town Mode, the party can talk to people, purchase from shops (provided they have enough gold), train the characters (provided they have sufficient gold and skill points), find sub-quests, pick up items (From Exile 2 onward, items can be stolen) and enter Combat Mode. In Combat Mode, the party can attack enemies, defend themselves and pick up adjacent items. Combat Mode can be ended at any time in towns, but can only end outdoors when all enemies are killed.

Magic is divided into Mage and Priest spell types. Spells for attacking can be only be cast in Combat Mode. Some spells, such as Light spells, can be cast at any time. Other spells can only be cast outdoors or in town when not in Combat Mode. Players can create a character equipped with spells up to level 3, but higher level or certain spells must be purchased or found in special encounters.

Games[edit]

A screenshot from the Mac edition of Exile I

Exile I: Escape from the Pit[edit]

The first game of the Exile trilogy released in January 1995 sees a party of newly created characters thrown from the world above into the subterranean world known as Exile.[2] Once here, the party discovers a civilization formed from the outcasts of the Empire above, a culture beset by constant warfare and monsters galore. The party meets with many of those who wish to get revenge on the Empire for the wrongs it has done to the peoples of Exile.

The characters become a rallying point around which the people of Exile who desire vengeance gather to focus their energies into finding a way to strike back against the cruel Emperor of the surface. Together, the party manages to assassinate Emperor Hawthorne in his throne room, banish the demon king Grah-hoth who was becoming a significant threat to the citizens of Exile, and secure an escape route to the surface..

Exile II: Crystal Souls[edit]

The second Exile game follows directly from the first, released in November 1996.[3] The Empire has begun to recognise the threat the Exiles pose and begin sending their army down into Exile in huge numbers. To make matters worse, unknown barriers of energy are sprouting up around the world – sometimes aiding the Exiles, sometimes helping the Empire who can afford the losses much more easily than the Exiles.

A new party of characters meets one of the creatures causing the barriers sprouting up in Exile and go to meet with the unknown race to negotiate. In the end, the party is more successful - and the Vahnatai join with the Exiles to drive out the Empire. With the support of the Vahnatai the Exiles turn the tables on the Empire and successfully repulse their invasion.

Exile III: Ruined World[edit]

Spiderweb

The final release in the Exile trilogy takes place some time after Exile II, released in January 1997.[4] The Linux version was ported by Boutell.com in Summer, 2000.[5] A lot of preparation has taken place and now the Exiles are ready to send a selected few back into the light of the surface. However, while the members of the expedition are at first stunned by the sheer beauty of the land around them, they begin to notice that things are not as perfect as they seem. The slimes the party encounters are only the first part of what becomes a series of monsters and terrible occurrences that are blighting the Empire and laying it to waste.

While scouting the land, as were the expedition members' orders from the nation of Exile, the members are asked by the Empire to help save the surface from its blight. They bring the Exiles and the Empire together as allies trying to find the cause of the destruction.

A screenshot of combat in the Mac edition of Blades of Exile

Blades of Exile[edit]

Blades of Exile released in December 1997, consists of three short scenarios set after the main trilogy as well as an editor that allows players to create their own scenarios, which need not be set in the Exile game world at all.[6] Several hundred custom-made scenarios have been designed since the release of the game in 1997. The most prominent meeting places on the web of the Blades of Exile community are the official company-hosted internet forum. These forums offer support for beginning designers and players, reviews of new scenarios and general discussions about the use of the scenario editor. In June 2007, Jeff Vogel released the source code and game content for Blades of Exile, which is currently under version 2 of the GNU General Public License.[7]

Release[edit]

On December 1, 1998, the first three Exile games also came packaged on a CD called the 'Exile Trilogy CD'.[8] As of July 8, 2013, these games are freeware on Spiderweb Software's website.

Reception[edit]

The Exile trilogy was very well received.[citation needed]PC Gamer wrote that Exile: Escape from the Pit 'offers an easygoing point-and-click interface; pleasant, if unambitious, graphics; ... literate prose; and a vast scope.'[citation needed]Exile II: Crystal Souls won the 1995 Eddy Award Honorable Mention for Best Shareware Game of the Year,[citation needed] and received a 5 out of 5 star rating from ZiffNet.[citation needed]Exile III: Ruined World[9] received the Shareware Game of the Year award from Computer Gaming World and Ziff-Davis Publishing.[citation needed]

Inside Mac Games nominated the first Exile as its pick for the best role-playing game of 1996, but ultimately gave the award to Heroes of Might and Magic: A Strategic Quest.[10]

Blades Of Exile Download

Exile II was a finalist for MacUser's award for the best shareware game of 1996.[11]

Avernum[edit]

More recently the Exile games have been remade as the Avernum series, which replaced the two-dimensional tile-based graphics system with an isometric one and made numerous changes to the RPG system and some changes to the content.[12] Fifth and sixth titles in the series are available under the Avernum moniker and engine.

Engine and Interface[edit]

While the game engine itself remained relatively similar between all games in the series, the interface went through many changes. Each iteration sported a new layout and color scheme, as well the individual elements, like the inventory and character roster boxes, were also changed to display information differently. Between Exile I and Exile II the most notable difference is a background color change as well as a change to the border of the play window. Between Exile II and Exile III the interface was changed significantly in that the colors and window styles were changed again but the player roster was overhauled and an inventory window was added. The changes between Exile III and Blades of Exile were more subtle and were again of the color and style nature.

See also[edit]

References[edit]

  1. ^'About Us'.
  2. ^'Exile: Escape From the Pit v2.0 for Windows'.
  3. ^'Exile II: Crystal Souls 2.0.1 for Windows'.
  4. ^'Exile III: Ruined World for Windows v1.0'.
  5. ^'Exile III: Ruined World for Linux'.
  6. ^'Blades of Exile'.
  7. ^Blades of Exile Source Code
  8. ^http://www.metacritic.com/game/pc/exile-trilogy-cd
  9. ^'Archived copy'. Archived from the original on 2011-06-15. Retrieved 2010-05-27.CS1 maint: archived copy as title (link) Accessed: May 27, 2010
  10. ^IMG Staff (1997). '1996 Games of the Year'. Inside Mac Games. 5 (2). Archived from the original on February 18, 1998. Retrieved August 14, 2019.
  11. ^Staff (October 1996). 'Hands On; MacUser Presents the 1996 Shareware Awards'. MacUser. Archived from the original on February 20, 2001. Retrieved August 14, 2019.
  12. ^'Our Games'.

External links[edit]

  • Encyclopedia Ermariana - an extensive encyclopedia of Exile
  • Exile series at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Exile_(1995_video_game_series)&oldid=916706776'
Spiderweb Software
Private
IndustrySoftware, video games
FoundedSeptember 1994
HeadquartersSeattle, Washington
Key people
Jeff Vogel — President
ProductsGeneforge
Avernum
Websitespiderwebsoftware.com

Spiderweb Software is an independent video game developer founded in 1994 by Jeff Vogel in Seattle, Washington. Its primary focus is on creating demoware games for the Apple Macintosh, Microsoft Windows, Android and the iPad. Spiderweb Software is also known for emphasizing storytelling and turn-based gameplay and using a retro style of graphics.[1]

  • 1Games

Games[edit]

Blades Of Exile Spiderweb Software

Developed Games[edit]

Release timeline
1995Exile I: Escape from the Pit
1996Exile II: Crystal Souls
1997Exile III: Ruined World
Blades of Exile
1998Nethergate
1999
2000Avernum
Avernum 2
2001Geneforge
2002Avernum 3
2003Geneforge 2
2004Blades of Avernum
2005Avernum IV
Geneforge 3
2006Geneforge 4: Rebellion
2007Nethergate: Resurrection
Avernum V
2008Geneforge 5: Overthrow
2009Avernum 6
2010
2011Avernum: Escape From the Pit
Avadon: The Black Fortress
2012
2013Avadon 2: The Corruption
2014
2015Avernum II: Crystal Souls
2016Avadon 3: The Warborn
2017
2018Avernum 3: Ruined World
2019Queen's Wish: The Conqueror

Spiderweb Software is most notable for the following RPG video games:

  • The Exile trilogy of underground adventures (1995-1997).[2]
    • Blades of Exile, a non-canonical continuation featuring a scenario creation kit.
  • Nethergate, a fantasy game based upon the Roman occupation of Britain (1999). The game was eventually revamped under the title Nethergate: Resurrection.
  • The first Avernum trilogy, which are expanded updates of the Exile series, using the Nethergate game engine, with several enhancements to the visual design and gameplay (2000-2002).[3]
    • Blades of Avernum, a non-canonical continuation featuring a scenario creation kit.
  • The five-part Geneforge series, notable for its unique gameplay involving the creation of creatures to assist the player (2001-2008).
  • The Second Avernum trilogy, continuing and ultimately finishing the story of Avernum, using a variation of the Geneforge game engine (2006-2010).
  • Avadon: The Black Fortress, the first game in a new trilogy (2011). Avadon features a new game setting, interface, and combat system.[4][5]
    • Avadon 2: The Corruption. The second game released in the Avadon trilogy (2013).[6]
    • Avadon 3: The Warborn. The third game released in the Avadon trilogy (2016).
  • Avernum: Escape From the Pit (2011) and Avernum 2: Crystal Souls (2015), the first two games in a series of ground-up rewrites of the first Avernum trilogy, with new graphics and sound effects and an expanded storyline.[7][8]Avernum 3: Ruined World (2018) was released in January 2018.[9]
  • Queen's Wish: The Conqueror, the first game in a new fantasy series. (2019) This series focuses on capturing and building fortresses and explores the mechanics and morality of building empires.[10]

Distributed Games[edit]

Kratos Blades Of Exile

The company previously provided distribution services and other support for other shareware developers, including Richard White and Crystal Shard. The games included:

  • Galactic Core (Developed by Richard White)[11][12]
  • Lost Souls (Developed by Richard White)[13]
  • Ocean Bound (Developed by Richard White)[14][15]
  • SubTerra (Developed by Crystal Shard)
  • Homeland: The Stone of Night (Developed by Dragon Lore)

In June 2007, Jeff Vogel announced that the company would no longer be supporting games by other developers, and they are no longer available for download through Spiderweb's main site.[16]

Awards[edit]

  • Exile II: Crystal Souls – 1996 'Shareware Game of the Year' (Honorable Mention), Wasson, Gregory (October 1996). '1996 MacUser Shareware Awards'. MacUser.
  • Exile III: Ruined World – 'Shareware Game of the Year', '1998 Shareware Award Winners'. Computer Gaming World. October 1998.
  • Nethergate – 'RPG of the Year' (Honorable Mention), Computer Games Magazine
  • Geneforge 4: Rebellion – 'Indie RPG of the year' GameBanshee[17]

References[edit]

  1. ^The Bottom Feeder: How Many Games I Sell, Part Two
  2. ^Spiderweb Software Older Games
  3. ^Avernum Series Main Page
  4. ^'Spiderweb Software's homepage'. Retrieved March 24, 2010.
  5. ^Vogel, Jeff (February 26, 2010). 'Avernum 6 For Windows Released'. Retrieved March 24, 2010.'I am making a whole new game world, game engine'
  6. ^'Spiderweb Software Inc'. Retrieved October 30, 2013.
  7. ^RPGamer Interview
  8. ^PC Gamer Article
  9. ^Avernum 3 Press Release
  10. ^'VentureBeat Interview'
  11. ^'Download Galactic Core for Mac Free Trial'. Mac.softpedia.com. 2004-05-15. Archived from the original on 2013-04-07. Retrieved 2013-07-07.
  12. ^Mariann Krizsan. 'Galactic Core Home Page'. Spiderwebsoftware.com. Archived from the original on 2012-01-19. Retrieved 2013-07-07.
  13. ^Mariann Krizsan. 'Lost Souls'. Spidweb.com. Archived from the original on 2014-03-06. Retrieved 2013-07-07.
  14. ^'Ocean11.hqx'. Info-Mac. 1998-10-31. Retrieved 2013-07-07.
  15. ^Mariann Krizsan. 'Ocean Bound'. Spidweb.com. Archived from the original on 2014-03-10. Retrieved 2013-07-07.
  16. ^Announcement of end of SubTerra distribution from Spiderweb Software's website
  17. ^Inside Mac Games Article

External links[edit]

Blades Of Exile Spiderweb Software

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Spiderweb_Software&oldid=918399301'